Posted on 13 May 2019
|Start point||Travel to the Grand Tree and speak with the King Narnode Shareen.
|Official lenght||Very Long|
|Items required||o A lemon
|Enemies to defeat||
Glough and Anita's houses.Climb up the most north-western staircase in the Gnome Stronghold and speak with the Glough’s wife Anita. She will tell you that Glough may be seeing another woman. Tell her that you will help her, as Glough might be in trouble. She will also tell you about the whisperings she heard upstairs.
Glough's house.Head back to Glough’s house and reach the additional level of this house by climbing up the tree twice. Activate a hidden switch on the gnome statue. Take a book of spyology from the cupboard. Read the book. In it you will find a detailed method how to reveal text on a document encrypted with spycraft. Head north-west and search crates. Take a brush from one of them. Investigate the fire remains and obtain a mysterious note. Below you will find the steps on how decrypt the code:
Garkor’s location.Travel to the northern section of the island after making your way to Ape Atoll. Wear a gorilla greegree or M’speak amulet along with Ninja greegree. Speak to Garkor on the eastern side of the island and he will redirect you to King Awowogei. Speak with him and inquire about his military plans. He will insist against speaking with anyone except Kruk. Head back to Garkor. You will require to battle and kill Kruk. Afterwards the greegree must be created from his remains. This will allow you to disguise yourself as him. Travel west of the main gate and look for a hill where the monkey archers are. Inspect all of them and find the one that has a talk option. Ask the monkey about Kruk’s whereabouts. It appears that Kruk was disappearing a lot lately and you should start looking for him from the bottom of the hill. Once you come down, search for some footprints or tracks. Head near to the tree and search for a trapdoor, which should be located south of the northern transport-icon.
Location of the trapdoor.Once you enter Kruk’s dungeon, the greegree will lose its effectiveness. Your greegree will also be dropped to the ground if your inventory is full. Run north of the entrance, where you will find Kruk behind handholds. In order to reach him, you will have to venture through the whole dungeon, which is full of Agility obstacles, monsters and traps. Dungeon can be approached in to different ways. Kruk’s Dungeon map can be seen below:
Take the key from the chest.Note: Take the second key if you plan to teleport out before reaching the end of the dungeon. This will save your time significantly.
Traveling through Kruk’s dungeon.Always consider banking. Especially, before you decide to start the battle against Kruk. Skip to the end of the cave by using a shortcut. Reach Kruk’s chamber by taking a cavern entrance.
Fighting with Kruk.Finally killed the Kruk? Congratulations, now pick up his paw and use the rope west of the chamber to exit the dungeon. This will take you to the same building, where you previously hid from the monkey’s aunt. Remember to good old times? Well, back to action. Now you have to use recently obtained paw and a monkey talisman and create a Kruk monkey greegree. Finally, just make your way through the same tunnel you travelled during the Monkey Madness I quest. Note: Spiders and undead monkeys can be avoided by wearing a greegree. To become immune to spike damage, use antipoison or anything similar. However, this will not save you from falling rocks. They will still deal you some damage. Take a bunch of quality food and super energy potions while going to Zooknock. Talk with Zooknock about your current quest. He will make you a Kruk monkey greegree. Kruk was extremely powerful before dying, so Zooknock will express his unsureness about what you might face after taking his form. Take the greegree and teleport out of the dungeon. Afterwards, head back to Awowogei. He will tell you about another attack, which monkeys are planning to initiate along with the generals of the Troll Stronghold and Gu’Tanoth ogres. Once you hear the news, finish Chapter II by talking with Garkor.
Challenging Kob to a deadmatch.Fight will Kob near the troll generals at the Troll Stronghold. You can safespot him by simply walking through the door, as can’t pass through them. Kob hits up to 57, so consider using Protect from Melee even before speaking to him. However, this will not remove any damage taken, but only reduce it to 27, as he can still hit through Protect from Melee. Kob will beg for mercy once you defeat him and promise not to help the monkeys. Find Keef in the Gu’Tanoth. He is located in the same place where you solved the guard’s riddle in the Watchtower quest. More specifically, is it near the other city guards past all the bridges. If you want to pass the bridges again, you may need to bring 20 coins or steal a rock cake. Afterwards, you’ll need to fight against Keef. He is quite similar to your previous opponent – Kob. You won’t avoid damage totally while using protection prayers, however, you can significantly reduce the amount of hits taken. You can safespot Keef by using the nearby tree. Before starting dialogue with Keef, activate Protect from Melee. The same as Kob, Keef will beg for mercy once he nears to death.
Fighting with Keef.Note: Final section of the chapter might be very hard to complete, so before heading back to Garkor, consider taking stamina potions and weight-reducing clothing. Remember to take your m’speak amulet and Kruk greegree. Speak to Garkor and inform him that you managed to convince trolls and ogres against helping the monkeys. You’ll be sent to Ape Atoll, where you’ll need to find Assistant Le Smith, who should be located somewhere on the high places within the city.
A possible location of Assistant Le Smith.Talk to Le Smith. He will tell you about the fleet of ships that monkeys are constructing on the west coast of Ape Atoll. Speak with Garkor and travel to the north western coast of Ape Atoll. Equip your Kruk greegree and speak with monkey, who will take you to the platform.
Labelled map of the platform.You will return to your human form once you get on the platform. To proceed further, you will be requested to fill six satchels with explosives and place those charges next to the platform.
The airship platform.Note that you will be thrown out of the platform if any of the guards will spot you. You can save a bunch of time by “corner tricking” the guards. Guards can also be avoided by remembering the patrol patterns and acting accordingly.
Stealthily navigating through the platform.Follow the main path and skip the first ladder you come across. Reach the ladder located at the very end of the road. Climb it and travel south until you find another ladder. Climb down and reach the satchels. Collect six satchels and head back to the ground floor. Follow the path by using the ladders to climb up and down and look for a barrel with the explosives. Fill already obtained satchels with the explosives and avoid being detected by the guards, as otherwise, the explosives will be soaked and you will be forced to get more explosives again. Make your way to the places, where the charges must be placed. Note that even if you log out, any already placed charges will stay on the rig. You must place the charges on two floorboards on the middle floor, two pillars on the ground floor and two gas canisters on the top floor. You will see your character acknowledging the fact that you planted all of the explosives, once this part of the quest will be completed. Finally, leave the area by using the ladder at which you arrived. Travel back to Kruk’s Dungeon after talking with Garkor again. Forgot to take chisel and a hammer? Not a problem, although, you need to search the crates downstairs and fight with gorillas at the same time until you find one of each. Equip Kruk’s greegree and use the monkey bars to skip traversing the maze and head north. Once you cross the monkey bars, look for a passage and enter it with Kruk’s greegree equipped. Make your way to the three tortured gorillas. Glough will instruct you to navigate three gorillas back to their cage. Use Protect from Melee and fight all three gorillas. Of course, one at the time. Gorillas will go back into the cage once they reach low health. Talk to Glough and he will say that the last strain of mutagen was unstable. Ask him about the army of creatures he is preparing. He will tell you that everything is in preparation stage, but he plants to unleash it across Ape Atoll soon. Soon after the conversation, he will teleport out and travel to find Le Smith.
Glough's device.Once he teleports out, find the nearest holding area and dismount from the demonic gorilla. Unequip the greegree, climb back up the stairs, inspect the device at the north end of the room and take already charged onyx out of it. Invert the flow of energy by using the hammer and chisel and create a deconstructed onyx. Please it on the same device and double-check any of the incubation chambers to make sure that energy has been drained. Head back to Garkor. He will forward you to Awowogei. Tell him about the trolls and ogres and that they decided to back out of the alliance, but the secret weapon had some complications during the preparation period and it’s not ready yet to use on the battlefield. He will become extremely frustrated and strips you of your duties and your rank. However, don’t get too upset, because the real Kruk is already dead and this don’t really matters anymore. Travel back to Garkor and tell him about your recent conversation. Immediately afterwards you will see a cutscene, showing Glough proceeding with his attack plans anyway.
Glough's airship flying above the Gnome Stronghold.Tortured gorillas will appear after you start walking around the Stronghold with Nieve. Use various scenery and trees in the Stronghold to safespot them, as they are only using melee attacks. Return to bank, if necessary, after killing four of them. Nieve can be found outside the Grand Tree, in case she disappears at any time. If’s she’s not there, simply log out and log in again and she should appear. Note that you can also you “Call follower” option at any time. Once you talk with the King, he will direct his 10th Squad to eliminate the remaining forces. However, there’s another task waiting for you and Nieve. Confront Glough at the crash site. Of course, only if he is still alive. Afterwards, speak with Garkor north-west of the Grand Tree. Enter the Crash Site Cavern and run past four more tortured gorillas. You don’t necessarily have to fight again them, so just pray magic or range.
The remains of Glough's airship after the crashFight against two demonic and two tortured gorillas. Walk through the cavern to see that Glough has eventually survived the crash. What’s even worse, he has taken his best experiments with him. The tortured gorillas will start attacking immediately after the cutscene ends. These will use multiple Combat styles, as they are slightly stronger that the ones you fought before. Demonic gorilla will enter the fight after you kill one of the tortured gorillas. As you may already know, demonic gorillas are far stronger and deal more hit points and damage. Warning: Battle area will be instanced, just like during the Kruk fight. In case you die and drop your items, they will be lost forever. Also, Nieve will be waiting for you outside the Grand Tree in case you die.
Nieve fighting side by sideThe demonic gorillas can attack their opponents using all three attack styles. Their green attack is Magic, white is ranged and the last one is melee. Use all your knowledge to protect against them effectively. Also, all four gorillas can be killed by Nieve. That’s right, it’s indeed possible. In order to proceed with this method, run out of the room and hide behind the pile of rocks after Nieve starts attacking one of the gorillas. Make sure that demonic creatures are not using Protect from Melee. However, if they are, Nieve will only be able to hit them after they change prayers. This can be forced by attacking them with range or magic. Don’t use “call follower” option, as otherwise, Nieve not attack the gorillas. Note: Use slayer helmet if you are on a black demon slayer task, as this way, the demonic gorillas count as on task kills. For Struggling Players: Leave the room after killing both tortured gorillas that appear and hide in such way, that demonic gorillas get stuck behind the wall. Nieve will attack the last monster you were in combat with, but first, you MUST tank at least few hits from a gorilla. Tank a few hits from Demonic Gorilla 1 after defeating both of the tortured gorillas and Nieve will then know which one to attack. Let her finish off the specific gorilla without interrupting. You can just hide somewhere and wait until she finishes what she started. Use magical or ranged attacks if they are praying Protect from Melee and wait for until they switch to Protect from Missiles.
Nieve is killed by a collapsing boulderOnce Glough’s health falls, he will move to another chamber. You’ll have to fight him in three separate chambers in total. Note: Of course, dying can hardly be avoided. But apart of that, avoid teleportation out of the chamber or exiting the fight at any stage of it, as this will result in progress reset and you’ll have to start fighting with Glough from the very beginning. We strongly suggest reading the following the section before proceeding further with the quest. Don’t bring any items you don’t want to lose, as you will lose them in case of failure.
A safespot for the first phase.Glough use melee and ranged attacks in the second room. His max hits can deal up to 30+ damage. Glough can be safespotted, although, this is not as easy as previously. Consider using a weapon that has at least 10 squares of attack range. There are the most logical options: dark bow, crystal bow, twisted bow or magic longbow.
Safespot for the second phase.Read carefully now, as the safespotting must be done extremely precisely in this part. Stand exactly one square out of his attack range. More specifically, this is about in the same point, where he went in the first phase. Taken damage can be reduced by activating Protect from Missiles. Although, this will only reduce his hits to 21 or less. Easiest way to fight with him at this stage, is to lure him back out of the second room. Move to the first room and hit him. You’ll be amazed how easily this will look. Once Glough’s hitpoints fall to 50%, he will proceed to the third and final room.
Glough drags the player towards him.You will be dragged within distance after Glough’s magic attacks and you will deal a large amount of damage by his melee attack. You may avoid this and only take damage from his magic attacks. This can be done by standing one square west of Glough and using a strong ranged weapon (toxic blowpipe, for example). He will use his magic attack to teleport you to him so act quickly and run to the square just west of him. Continue attacking him afterwards. Glough’s teleport deals high damage, so if you’re using magic or ranged attacks, consider activating Protect from Magic. Using the correct prayer may allow you to halve his damage. However, you should bring a lot of combo and quality foods if you choose to use this strategy. Another possible method is to use melee attacks and activate Protect from Melee when Glough teleports you to him. Change the tactics and use ranged attacks along with Protect from Missiles when he pushes you away. Whip and a toxic blowpipe should be considered as great weapon choices. Glough’s health can also be chunked significantly by using a crystal or dragon halberd.
Negotiating peace with Awowogei and NarnodeSpeak with Glough and tell him about Glough and demonic creatures, that is now buried deep within caverns. He will tell you that Awowogei decided to set up peace treatment between the mainland and Ape Atoll. You will see a cutscene afterwards. In it, you will witness King Narnode Shareen negotiating peace treatment with Awowogei. At the end of it, Marim gates to mainland will be opened for all. Quest completed, hip hop hooray!